I had the opportunity to work on a series of chroma swatch previews for some of our larger skinlines on Valorant. For these projects, I was given the ability to explore key details within each of the weapons color variations, create graphical elements from these swatches, and import them in engine. My goal was to capture the essence of the skinline in a thumbnail that easily conveys to players a preview of how each color variation appears per each weapon. This was a fun and challenging series that allowed me to work outside of my comfort zone with programs like Figma.
Art Supervision: Ricky Taylor, Visual Design Manager